There is one issue I find using the Asynch mode tilefetcher I think i should mention:
In the TileFetcher.GetTileOnthread() method this statement:
var are = (AutoResetEvent)@params[1];
Causes an exception in the catch block if a tile fails to load twice...
I have no idea where this AutoResetEvent should come from in this context so i have commented it out for now ?
Otherwise no problems (yet), thumbs up !
In the TileFetcher.GetTileOnthread() method this statement:
var are = (AutoResetEvent)@params[1];
Causes an exception in the catch block if a tile fails to load twice...
I have no idea where this AutoResetEvent should come from in this context so i have commented it out for now ?
Otherwise no problems (yet), thumbs up !